Find us on Steam Early Access

The Isle is an immense undertaking by a group of veteran developers that have collectively worked on three previous dinosaur games. We don't want to create 'just another survival sandbox' or 'just another dinosaur game'; we want to be 'the' dinosaur game.

Key Features

Unique Triple-Faction Gameplay

Choose between three playable factions and find yourself stranded on a merciless island of harsh wildernesses, rampaging dinosaurs, vicious cannibals, lethal mercenaries and rival players.

The Island

A vast landscape of dense jungle and open plains, hidden within are various ruins and expanses that hold insight as to what was here…

Server Size

Up to 100 players per server based on server hardware and bandwidth.

Basic Dinosaur Simulation

Basic needs such a thirst and hunger are present. Stalk your prey and avoid your predators among the dense forests and swamps.

A Global Community Story

The Isle features a narrative told strictly through the environment, achievable only through immense cooperation among players.

Steam Workshop

We will Support all the features of Steamworks and allow for any aspect of the game to be modded by the community using Steam Workshop.

Learn more

RSS Latest News & Patch Notes

  • Patch February 6, 2017
    New: Started Adding the Foundations of Mod Support.= Mods can be Enabled / Disabled in the 'Mods' Section in the main menu.= We are working on a user friendly unreal engine extension that lets users easily cook and upload mods. Once this is finished we will release all the editor files and let users create […]
  • Patch January 31, 2017
    Fixed: Damage code to handle bleeding / bone breaking wasn't running correctly due to damage class changes.Fixed: Bone breaking chance now scales correctly depending on the body weight of the dinosaur.Added: More detailed message box / information for people trying to run the game on a Mac that doesn't support the Metal API / Meet […]
  • Patch January 25, 2017
    Fixed some bushes in the spruce and broadleaf grasstypes.Fixed: Baby / Juvi Therzino animation blueprint didn't transition to resting properly.Fixed: Baby Trike having more health at 0.20 growth then at 0.40 growth.Fixed: Look Direction and Aim Offset was not being replicated properly to remote clients for other dinosaurs.Fixed: Hitboxes of dinosaurs were inaccurate due to […]