Find us on Steam Early Access

The Isle is an immense undertaking by a group of veteran developers that have collectively worked on three previous dinosaur games. We don't want to create 'just another survival sandbox' or 'just another dinosaur game'; we want to be 'the' dinosaur game.

Key Features

Unique Triple-Faction Gameplay

Choose between three playable factions and find yourself stranded on a merciless island of harsh wildernesses, rampaging dinosaurs, vicious cannibals, lethal mercenaries and rival players.

The Island

A vast landscape of dense jungle and open plains, hidden within are various ruins and expanses that hold insight as to what was here…

Server Size

Up to 100 players per server based on server hardware and bandwidth.

Basic Dinosaur Simulation

Basic needs such a thirst and hunger are present. Stalk your prey and avoid your predators among the dense forests and swamps.

A Global Community Story

The Isle features a narrative told strictly through the environment, achievable only through immense cooperation among players.

Steam Workshop

We will Support all the features of Steamworks and allow for any aspect of the game to be modded by the community using Steam Workshop.

Learn more

RSS Latest News & Patch Notes

  • Patch December 4, 2016
    - Updates Rex skins. - Trying some more aggressive attenuation fadeoff on small dino sounds, increased non-focus volume of large dino calls - Gave Acrocanthosaurus his health boost that was missing. - Added Giganotosaurus to progression. - Reduced Stegosaurus bleed. - Updated Spino stats. - More work on spruce forests in V4. - Fixed seams […]
  • Patch (Dev Branch) December 2, 2016
    - Landscape_04 work in spruce forests (x13-x15 area). - Started work on dinosaur turn in place functionality with the alt key. - Worked on redwoods on V4. - Updated Default and Grizzly rex skins. Added Blue Suchomimus skin. - Started work on ambush mechanic. - stamina consumption scales with ambush speed - Updated SQLite Binaries […]
  • Patch November 30, 2016
    - Fixed: Combat AI Dying wasn't killing players characters correctly. - Fixed: Play in Editor IDs are now applied correctly for combat logging situations even if the player controller isn't valid. It has been moved to the Player State. - Fixed wrong detail normal map being used for Therizno - Added Spawnpoints to v4 for […]